High performance. Rapid development. Corona is a fully hardware-accelerated framework with an easy scripting API.
Games will run at native speeds in OpenGL on iOS and take full advantage of hardware features like accelerometers and multitouch screens.
Corona makes it easy to deploy assets across multiple screen resolutions, using Corona’s automatic content scaling and high-DPI asset substitution.
Corona SDK 2.0 featured as Apple Staff Download Pick
Introduction to Corona SDK: Easy Cross-Platform Development (Article)
Here’s an Introduction to Corona SDK: Easy Cross-Platform Development over on tutsplus.
Corona Exporter Extension for Adobe Fireworks
Alex Souza has created a rudimentary Fireworks extension that converts a Fireworks app mockup into a skeleton of lua code for use when starting the Corona project.
I really like the idea and hope it continues to evolve. It saves some time when creating Corona applications, but not so much for game development.
You can download it from his blog (currently).
Using Corona SDK to create an Analog Clock App (Tutorial)
Appears as though someone has written a public Corona SDK tutorial on how to create an analog clock using Ansca’s Corona SDK. Pretty cool.
New code resources page for Corona SDK posted
There’s a new code resources page posted from Ansca Mobile.
NASA images of the Sun
Some interesting NASA images of the Sun. Thought I’d post because the “Corona” reference.
Simple Pool game supplied with Corona Game Edition
Ansca Mobile has a simple pool game that is part of their Corona Game Edition. It takes advantage of the new Physics engine (based on Box 2D).
Palm and HP could be the next Microsoft?
An interesting post about how HP could be the “next Microsoft”, if the cards fall right over the next few years … and Palm and HP are able to combine their powers of software and hardware.






